![]() ![]() This refers to both 2D and 3D geometry and allows users to quickly grab geometry, copy it, paste it and reuse it. Moving onto the use of the system ‘in anger’, the first development of note is the work on geometry alignment or mating. This should not only make on-screen model rotation smoother but should enable users to work effectively with much more complex geometry sets, which are typical of Vero customers. While we haven’t tested the technology first hand, Vero claims that by implementing VBOs, combined with other graphical developments, it has managed to increase the frames-per-second rate by over 20 times. If you don’t have enough graphics memory, the performance will slow down considerably. Any professional OpenGL 2.1+ card with 256MB or more should be enough, but check with Vero for advice. ![]() As all data is loaded up to the GPU, the amount of memory on the graphics card is important. VBOs take raw geometry processing away from the CPU and move it onto the GPU (Graphics Processing Unit). By working with ATI and Nvidia, Vero has implemented a new technology called Vertex Object Buffers (VBOs), which can help boost real-time 3D performance. For the 17.0 release, the emphasis is now on making the 3D graphics work faster. VISI’s User Interface (UI) is under a constant state of refinement and many of the commands have been consolidated in recent releases, particularly in the machining arena. ![]()
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December 2022
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